The name Dewltålvo Dänzle Ÿhkphÿh is derived from the Sylvin language, as Dewltålvo Dänzle Ÿhkphÿh was founded by Trêtconhe, who was culturaly Undermountain.
Climate
Dewltålvo Dänzle Ÿhkphÿh has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Dewltålvo Dänzle Ÿhkphÿh receives an average of 251 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the spring. Dewltålvo Dänzle Ÿhkphÿh covers an area of nearly 11 km2 (4 mi2), and an average elevation of 1520 m (4986 ft) above sea level.
Overview
Dewltålvo Dänzle Ÿhkphÿh was founded durring the late 12th century in spring of the year 1054, by Trêtconhe. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trêtconhe.
Dewltålvo Dänzle Ÿhkphÿh was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Dewltålvo Dänzle Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Dewltålvo Dänzle Ÿhkphÿh is buildings are speckled and packed arround broad split-log ties streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Dewltålvo Dänzle Ÿhkphÿh's exceptionaly well made fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Before you’ve even set foot into the heart of Dewltålvo Dänzle Ÿhkphÿh, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.
Civic Infrastructure
Dewltålvo Dänzle Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Dewltålvo Dänzle Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dewltålvo Dänzle Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dewltålvo Dänzle Ÿhkphÿh's parks.
Dewltålvo Dänzle Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dewltålvo Dänzle Ÿhkphÿh.
Dewltålvo Dänzle Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Dewltålvo Dänzle Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Dewltålvo Dänzle Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dewltålvo Dänzle Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dewltålvo Dänzle Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dewltålvo Dänzle Ÿhkphÿh's public wards, blessings, and other arcane systems.
Dewltålvo Dänzle Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.
Dewltålvo Dänzle Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dewltålvo Dänzle Ÿhkphÿh's natural decorations nor waterways.
Dewltålvo Dänzle Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Dewltålvo Dänzle Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Dewltålvo Dänzle Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Dewltålvo Dänzle Ÿhkphÿh's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.
Dewltålvo Dänzle Ÿhkphÿh's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Dewltålvo Dänzle Ÿhkphÿh birds speak prophesy.
The Mercane near Dewltålvo Dänzle Ÿhkphÿh are known to be quite timid.
Dewltålvo Dänzle Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Augury energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 5
Farmers: 8
Farm Laborer: 16
Hunters: 9
Milk Maids: 7
Ranchers: 3
Ranch Hands: 7
Shepherds: 7
Farmland: 11392 m2
Cattle and Similar Creatures: 708
Poultry: 8502
Swine: 566
Sheep: 28
Goats: 5
Horses, Mounts, and Beasts of Burden: 283
Craftsmen
Arms and Toolmakers: 5
Blacksmiths: 6
Bookbinders: 3
Buckle-makers: 3
Cabinetmakers: 6
Candlemakers: 9
Carpenters: 9
Clothmakers: 6
Coach and Harness Makers: 3
Coopers: 7
Copper, Brass, Tin, Zinc, and Lead Workers: 4
Copyists: 2
Cutlers: 2
Fabricworkers: 6
Farrier: 12
Furriers: 1
Glassworkers: 10
Gunsmiths: 6
Harness-Makers: 2
Hatters: 5
Hosiery Workers: 2
Jewelers: 3
Leatherwrights: 7
Locksmiths: 2
Matchstick makers: 4
Musical Instrument Makers: 3
Painters, Structures and Fixtures: 3
Paper Workers: 4
Plasterers: 3
Pursemakers: 4
Roofers: 3
Ropemakers: 2
Rugmakers: 2
Saddlers: 5
Scabbardmakers: 6
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 10
Tailors: 18
Tanners: 3
Upholsterers: 4
Watchmakers: 3
Weavers: 7
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 4
Butchers: 7
Chandlers: 7
Chicken Butchers: 7
Entrepreneurs: 2
Fine Clothiers: 7
Fishmongers: 7
Florists: 1
Potion Sellers: 4
Resellers: 12
Spice Merchants: 3
Wine-sellers: 5
Wheelwright: 4
Woodsellers: 2
Service workers
Bakers: 15
Barbers: 13
Coachmen: 4
Cooks: 11
Doctors: 6
Gamekeepers: 4
Grooms: 2
Hairdressers: 10
Healers: 7
Housekeepers: 8
Housemaids: 13
House Stewards: 8
Inns: 2
Laundry maids: 5
Maidservants: 9
Nursery Maids: 5
Pastrycooks: 10
Restaurateur: 10
Tavern Keepers: 10
Specialized Laborer
Ashworkers: 3
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 5
In-Town Couriers: 6
Long Haul Couriers: 6
Dockyard Workers: 5
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 7
Millers: 6
Miners: 7
Oilmen and Polishers: 4
Postmen: 6
Pure Finder: 3
Skinners: 9
Sugar Refiners: 1
Tosher: 4
Warehousemen: 10
Watercarriers: 6
Watermen, Bargemen, etc.: 8
Skilled Laborers
Accountants: 3
Alchemist: 4
Clerk: 6
Dentists: 2
Educators: 7
Engineers: 4
Gardeners: 2
Mages: 2
Plumbers: 2
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 4
Civil Clerks: 6
Civic Iudex: 3
Consultants: 1
Exorcist: 6
Fixers: 3
Kami Clerk: 5
Landlords: 5
Lawyers: 3
Legend Keepers: 4
Militia Officers: 21
Monks, Monastic: 8
Monks, Civic: 8
Historian, Oral: 6
Historian, Textual: 3
Policemen, Sheriffs, etc.: 5
Priests: 14
Rangers: 3
Rat Catchers: 4
Scholars: 4
Spiritualist: 5
Slayers: 1
Storytellers: 11
Military Officers: 9
Cottage Industries
Brewers: 9
Comfort Services: 12
Enchanters: 3
Herbalists: 3
Jaminators: 9
Needleworkers: 10
Potters: 4
Preserve Makers: 7
Quilters: 4
Seamsters: 14
Spinners: 8
Tinker: 3
Weaver: 7
Artists
Actors: 3
Architects: 1
Bards: 4
Costumers: 1
Dancers: 3
Drafters: 1
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 3
Inlayers: 2
Musicians: 7
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 2
Wood Carvers: 10
Writers: 10
Produce Industries
Butter Churners: 9
Canners: 8
Cheesmakers: 10
Ice Merchants: 1
Millers: 6
Picklers: 4
Smokers: 3
Stockmakers: 3
Tobacconists: 4
Tallowmakers: 6
987 of Dewltålvo Dänzle Ÿhkphÿh's population work within a Foundational Occupation.
57 work in Agriculture
214 work as Craftsmen
78 work as Merchants
152 work as Service Workers
102 work as General Laborers
39 work as Skilled Laborers
144 work as Civil Servants
93 work in Cottage Industries
54 work as Artists
54 work in Produce Industries
1734 of Dewltålvo Dänzle Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 113 (4%) are noncontributers.
Points of Interest
The center of Dewltålvo Dänzle Ÿhkphÿh's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Dewltålvo Dänzle Ÿhkphÿh was attacked by soldiers from another nation, with orders to raid Dewltålvo Dänzle Ÿhkphÿh. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Dewltålvo Dänzle Ÿhkphÿh lost 163 people, 362 livestock, and 95 buildings. The conflict ended after roughly 186, when members of Dewltålvo Dänzle Ÿhkphÿh's militia enacted an operation to scout a specific location for information about the enemy. The operation was complicated by the army's activities draw the wrath of formerly neutral parties. The conflict ended with an assault and siege on the strategic location, which ended in a stalemate for Dewltålvo Dänzle Ÿhkphÿh's forces. The war is remembered in legend by Dewltålvo Dänzle Ÿhkphÿh's bards, historians, and legend keepers.